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Electus Graffiti Changelog

Release notes for every update, newest first.

1.4.0

Added
  • Added an admin dashboard, opened with /graffitiadmin by default. Administrators can search uploaded graffiti and placements, preview or copy image URLs, teleport to placements, and delete graffiti or individual placements.
  • Added persistent image URL controls. Administrators can enable exact URL restrictions, allow existing graffiti URLs, and add or remove permitted URLs without restarting the resource.
  • Added an upload service check for the configured provider.
  • Added server-side validation for graffiti URLs and dimensions.
Changed
  • Replaced the bundled bridge with electus_core.
  • Improved automatic upload-provider detection.
Fixed
  • Various database fixes.
  • Made saved-image URL checks exact and case-sensitive.

Download electus_core; it will be featured as a required dependency in all future updates. https://www.electus-scripts.com/packages/core

1.3.0

1.2.7

  • Added support for qb-target new version

1.2.6

  • Added better failure handling on uploading and using images to provide clearer debugging

1.2.3

  • Small fix when someone places graffiti at an angle

1.2.2

  • Another more significant optimization.

1.2.1

  • Changed file type for the image encoding to make it more optimized
  • Added Config.RenderDistance
  • Added Config.Quality
  • Added Config.MaxHeight
  • Added Config.MaxWidth
  • Graffiti now loads more one by one in the world to prevent overconsumption when loading the textures.
  • Remade the config files similar to the other recent updates for better readability.

These configurations can be used to optimize. The main issue with fps drops is the texture being loaded, and it can be heavy if you have big images such as 2000x2000, the default max is now 500x500.

1.2.0

  • Added Config.removeSprayAfterUse
  • Added Config.removeWipeAfterUse
  • Added Config.progressToAdd (gang integration)
  • Cancel sparying when you die
  • Fixed issue with multiple tagets when wiping and moving back and forth in the display distance on some target systems.
  • Added dispatch system
  • Adjusted the invisible system, now its only for the person spraying that is invisible (configurable)
  • Added sound when spraying
  • Added animation when spraying

1.1.1

  • Fixed some minor issues
  • Added so you do not see other players or yourself when you are spraying and wiping graffiti.
  • Also set the min fill percent to 5% instead of 20% to avoid confusion.

1.1.0

  • Added Config.progressToAdd (for gang)
  • Added Config.removeSprayAfterUse (if you don't use inventory with durability)
  • Added Config.removeWipeAfterUse
  • Added Config.minFillPercentage (min % of color and not transparent to prevent abuse, default 20%)
  • And some fixes for qbox and more