Integrations
Supported frameworks, inventories, target systems, vehicle inventory, and skin reload integrations.
Use electus_pets/config/config.lua for the integration switches.
| Integration | Supported values | Change it here |
|---|---|---|
| Framework | esx, qb | Config.Framework |
| Inventory | esx, qb, ox_inventory, qb-inventory, tgiann, core, codem, qs-inventory, ps-inventory | Config.Inventory |
| Target system | none, qtarget, qb-target, ox_target, or another qtarget-compatible export | Config.TargetSystem |
| Vehicle inventory | mf-inventory, ox_inventory, qb, esx_inventoryhud_trunk, esx_trunk, qs-inventory, custom | Config.VehicleInventory |
| Skin reload | false, auto, illenium-appearance, skinchanger, 17mov_CharacterSystem, fivem-appearance, qb-clothing | Config.ReloadPlayerSkin |
Adapter files
| Area | Files |
|---|---|
| Framework logic | electus_pets/client/frameworks/* and electus_pets/server/frameworks/* |
| Inventory logic | electus_pets/server/frameworks/inventories.lua |
| Vehicle inventory logic | electus_pets/client/frameworks/* |
| Target interaction logic | electus_pets/escrowed/client/interactions.lua and electus_pets/escrowed/client/pet_house.lua |
Use Config.VehicleInventory = "custom" only if you implement Config.GetCustomVehiclePlateInventoryItems in config/config.lua.