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Integrations

Supported frameworks, inventories, target systems, vehicle inventory, and skin reload integrations.

Use electus_pets/config/config.lua for the integration switches.

IntegrationSupported valuesChange it here
Frameworkesx, qbConfig.Framework
Inventoryesx, qb, ox_inventory, qb-inventory, tgiann, core, codem, qs-inventory, ps-inventoryConfig.Inventory
Target systemnone, qtarget, qb-target, ox_target, or another qtarget-compatible exportConfig.TargetSystem
Vehicle inventorymf-inventory, ox_inventory, qb, esx_inventoryhud_trunk, esx_trunk, qs-inventory, customConfig.VehicleInventory
Skin reloadfalse, auto, illenium-appearance, skinchanger, 17mov_CharacterSystem, fivem-appearance, qb-clothingConfig.ReloadPlayerSkin

Adapter files

AreaFiles
Framework logicelectus_pets/client/frameworks/* and electus_pets/server/frameworks/*
Inventory logicelectus_pets/server/frameworks/inventories.lua
Vehicle inventory logicelectus_pets/client/frameworks/*
Target interaction logicelectus_pets/escrowed/client/interactions.lua and electus_pets/escrowed/client/pet_house.lua

Use Config.VehicleInventory = "custom" only if you implement Config.GetCustomVehiclePlateInventoryItems in config/config.lua.

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